Table of Contents

Struct SpriteEntry

Namespace
Koala.Simulation.Input
Assembly
Koala.Simulation.dll
[Serializable]
public struct SpriteEntry

Examples

[Serializable]
public struct SpriteEntry
{
    // Action name inside the InputActionAsset.
    public string Key;

    // The sprite to be used.
    public Sprite Value;
}